Nine Rivers · Devlog 开发日志
Devlog
Notes from making a wuxia RPG between nine and one at night. New entries roughly once a month.
#14 · Breaking stances, take threeThe battle system I was proud of in spring didn’t survive contact with players. Here is what 23 playtesters taught me, and the version that finally feels like a duel.
#13 · How I paint a diorama in pixelsFrom a grey Blender blockout to a snowy temple at dawn: the five passes behind every scene, and why the sprites stay flat on purpose.
#12 · Writing the inn’s storyteller at 1 a.m.Twenty-seven side tales, one storyteller, and how a rumour in an inn becomes a quest you can follow to the next river.
#11 · One year of nightsA year ago I opened an empty project after my QA shift. Twelve hundred hours later, Nine Rivers has a name, a battle system and a Steam page on the way.